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Network Store

The developer's guideFrom an account to a game on sale

Seven chapters, each true of the service as it runs. The reference for the bytes is docs/protocol.md; this is the path.

Contents

  1. Signing up
  2. Registering a game
  3. The wire
  4. Awards and the daily
  5. The store page
  6. As the players see it
  7. The limits

Start with the first if you are new; the wire (3) and the awards (4) are the two a game needs to speak; the store (5) is for when it is ready to be seen.